12 (New) Steps On The Road To Design Hell
Artist Michael DeForge Updates The Classic Milton Glaser Guidelines For Contemporary Hellscapes
- Text: Michael DeForge
- Illustrations: Michael DeForge

While working on an illustrated version of Dante’s Purgatory, the late Milton Glaser noted that there was a difference between the souls stuck in Hell and the souls stuck in Purgatory: in Hell, no one knew why they were there. Someone stuck in Purgatory knew their sins. They could still redeem themselves with penance, contrition, or atonement.
Milton Glaser was responsible for some of the most iconic pieces of design and illustration from the past century, but as an educator and public figure, he also became a prominent advocate for ethics in design. He didn’t shy away from the messy questions about commerce and consumption that regularly come up in our profession.
With that in mind, he wrote the “12 Steps on the Road to Design Hell,” a series of hypotheticals he’d pose to his students about the jobs that might come up during a career in commercial art:
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Designing a package to look bigger on the shelf.
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Designing an ad for a slow, boring film to make it seem like a lighthearted comedy.
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Designing a crest for a new vineyard to suggest that it has been in business for a long time.
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Designing a jacket for a book whose sexual content you find personally repellent.
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Designing a medal using steel from the World Trade Center to be sold as a profit-making souvenir of September 11.
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Designing an advertising campaign for a company with a history of known discrimination in minority hiring.
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Designing a package aimed at children for a cereal whose contents you know are low in nutritional value and high in sugar.
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Designing a line of T-shirts for a manufacturer that employs child labor.
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Designing a promotion for a diet product that you know doesn’t work.
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Designing an ad for a political candidate whose policies you believe would be harmful to the general public.
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Designing a brochure for an SUV that flips over frequently in emergency conditions and is known to have killed 150 people.
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Designing an ad for a product whose frequent use could result in the user’s death.
In the time since Glaser wrote this, the landscape of illustration and design has changed significantly. Illustrators have seen a massive spike in popularity from both tech and real estate sectors. When our field’s largest benefactors have become industries that primarily profit from brutal surveillance regimes or violent displacement through gentrification, questions centered around truth in advertising (“Would I design the package for a chocolate bar that’s actually too bitter for my taste?”) feel less pressing.
Further complicating issues around complicity and collusion, creative workers are expected to sell their “brand” as much as their own work; a colleague recently pointed out contracts from clients that required them to share their completed illustration pieces on their social media profiles.
I attempted to update Glaser’s list to better reflect the way illustration and design are most commonly weaponized, for an industry that has become even more craven and depraved.

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Drawing an editorial illustration for an article you have no objection to, but will be published by a magazine with an editorial board that frequently takes political positions you disagree with.
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Posting a paid advertisement for a drawing tablet on your social media page that you don’t personally use or find useful.
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Designing packaging that will adorn a single-use plastic.
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Designing characters for a video game that uses micro-transactions to take advantage of children and their parents.
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Designing an “advertorial” insert in a newspaper disguised to look like a real article at first glance.
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Designing for a T-shirt company that you know has stolen the works of fellow designers in the past.
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Designing for a gig economy company that you know engages in predatory employment practices.
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Illustrating a company’s masthead to depict scenes of racial diversity absent from the company’s actual leadership or hiring practices.
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Designing for a company that engages in climate destruction to make them appear more environmentally conscious or green-friendly.
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Providing graphics for a social media company that engages in mass surveillance and privacy violations.
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Painting a mural for a real estate company involved in the development and gentrification of working-class, marginalized neighbourhoods.
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Designing PSAs for a city’s police force to make them appear less militarized and more community-minded.
There have been attempts to describe the recent illustration trends most commonly associated with tech companies - bright, flat colours, cheerful shapes, scenes of nondescript “Playmobil”-style figures gardening, eating on a patio, laughing, or playing in a park. When Google’s Sidewalk Labs “smart city” project announced it would be building in Toronto’s waterfront, the mural adorning its office depicted a cheerful, faceless, racially-diverse cast of characters eagerly lined up to walk inside its door.
What message is being delivered here? Perhaps this scene was supposed to evoke the 100,000+ people currently on Toronto’s waitlist for subsidized housing, or the 9000+ currently unhoused. In May 2020, Sidewalk Labs announced it would be withdrawing its plans to build in Toronto amidst concerns over rising housing prices, surveillance, privacy, transparency and accountability.
I can’t imagine an artist alive right now who hasn’t faced the pressures of rising rent, or seen themselves priced out of art spaces our communities once relied on. I also can’t imagine a freelancer who hasn’t been forced into the same, degrading, race-to-the-bottom spiral that the ever-expanding “gig economy” encourages and profits from. When we’re asked to paint a friendly, familiar face onto displacement, policing, precarious work and ecological destruction, we’re providing the set dressing for our own eventual demise.

By interrogating our role in systems of capital and violence, we can identify our own power within them. What resistance can we offer? What solidarity can we show? Glaser admitted that he had personally answered “yes” to some of these questions at different points in his career, as have I, from both his list and mine.
The point of Glaser’s list was explicitly not to condemn individuals for their answers. Where any single artist draws the line is likely going to change depending on their financial situation or the current political moment. What I’ve found startling about the illustration field in the ten-plus years I’ve worked here isn’t what answers individual artists might give to these questions, but how rarely these questions are asked at all.
Deception and manipulation aren’t just a part of our jobs, they’re the most potent and frequently-used weapons we have at our disposal. Creative workers must be honest about the power we wield. Illustrators and designers must be clear-headed about the material impact our work has on the world around us. If the souls stuck in Hell are the ones who refused to acknowledge their sins, we can’t pretend that our art and labour aren’t a part of political struggle. We must enter the fray with our eyes wide open. Turn away at your peril.

Michael DeForge works as an author and illustrator in Toronto. He’s published graphic novels with Drawn and Quarterly and Koyama Press, and his work can be found at michael-deforge.com.
- Text: Michael DeForge
- Illustrations: Michael DeForge
- Date: August 21, 2020